2004-07-02
Werewolf: An IRC Game
Someone I know online pulled me into this game on IRC, and it's addicting to say the least. It's ruined my sleep schedule the last few days and I woke up with a splitting headache this morning, so it must be fun! Here are the rules:
the (un)official insertcredit
WEREWOLF GAME RULES
The setting is a village that is being terrorized by a band of werewolves. You will be assigned either the role of a werewolf who is trying to massacre the village, or the rolf of a villager trying to kill the werewolves. The game is thus divided into two sequences: Day and Night. During the day, everyone can talk all they want. However, during the night, everyone MUST BE QUIET. BY THIS I MEAN STOP TALKING SO THAT THE MODERATOR CAN THINK AND TYPE CLEARLY. The moderator must always ask for the player to confirm his targets for special role abilities once (Are you sure?).
Starting a game
To start a game, you need at least 5 people and a moderator. The moderator will voice all the people who want to play. When the game is closed, the channel will be moderated so people without voice are unable to talk. The maximum number of people who can play a game is about 15. Any more, and the game may become too chaotic for the moderator to control.
Games with an odd number of people start at night. Games with an even number of people start at day.
Goals
The goal of the werewolves is to kill enough villagers until they have at least an equal number (then they can openly slaughter the remaining villagers). Each night, the werewolves secretly slay one villager. The goal of the villagers is to kill the werewolves. They do this by discussing during the day who they believe the werewolves are, and at the end of the day they vote to lynch the person who they think is the werewolf. The fun part is that the werewolves are normal villagers during the day, so they try to trick and lie their way through the votes. At the start of the game, the roles are divided. There are special roles, you can read more about the special roles below.
Voting
This is a majority vote, so the vote only passes when 50% or more of the votes are on a single person. Votes are made in public. Whenever the majority of the villagers have ultimately decided on who to kill, that person is lynched. Their identity may or may not be revealed -- the only thing that is revealed for sure is if they are a wolf or not. The moderator chooses what ruling to use for his or her game (revealed roles or not).
Abstaining to Vote: You may abstain to vote to lynch someone if you do not believe your vote should be used that day.
No Wolf murders: The wolves may abstain to kill someone overnight. This rarely proves to be any help, but may actually be good to set up traps (the Guardian may think he successfully guarded someone). It would also help to thwart any attempts by the investigator.
Wounded players: A wounded player cannot vote or use their abilities for the remainder of the day cycle.Roles
Roles are randomly selected by the moderator before a game. It is recommended to always have a seer or investigator in the game.
A moderator may choose to announce 'blind roles', in which case the players do not know what roles are currently in the game. With blind roles, no roles are assured (sometimes, the moderator may assure a village they will have a seer/investigator, or even a seer/guardian combo). A moderator also has the choice to announce what roles will be present. The amount of wolves must always be announced (the presence of an Alpha Wolf is always kept secret).
The following are the possible roles a player may have:
--> Villager (Lovingly referred to as YMCA) NECESSARY
The Villagers are, quite simply, being terrorized by the werewolves who, at day, are able to blend in amongst the villagers. They have no unique abilities besides their voting weight. All other special roles other than werewolves are considered to be villagers when counting who dies in the end.
--> Seer
The Seer has the gift to look into one's mind. During the night, before the wolves have slayed someone, he can "scan" a person's mind to see whether he is a normal villager or something else. At the beginning of the night he msg's his target to the moderator. He gets his answer after the werewolves have slain someone. He, of course, gets no answer if he is dead.
The Seer cannot determine the nature of the Assassin.
The Seer cannot determine the nature of Alpha Wolf and sees it as any other wolf.
The Seer cannot determine the nature of a wolf's abilities.
The Seer does not reveal who he is when using his ability.
The Seer will see if a person has a sibling, but not who it is.--> Investigator
Once a night, you may investigate what they do (or what happens to them) that night. This will reveal to him the nature of Wolves, Assassins, Seers, Survivalists, Guardians and other Investigators. If he investigates the house of someone who is being killed by wolves, if the Alpha Wolf is still alive, he will identify him (not as the Alpha Wolf, however). Otherwise, he randomly identifies one of the remaining wolves (or the only remaining one). He only identifies someone if that someone does something that night (thus the Seer and the Wolves are easier for him to identify, but the other roles are not).
The Investigator does not reveal who he is when using his ability.
--> Guardian
The Guardian has the gift to protect a person overnight, preventing them from being harmed by wolves or an assassin. He must tell the moderator whom to protect while it is night time. He cannot protect himself.
The Guardian does not reveal who he is when using his ability.
The Guardian dies if he protects a wolf overnight.--> Assassin
The Assassin is vulnerable to lynchings and werewolves as about anyone else, but once throughout the game, he is able to silently kill any other player during the night. He is also the only villager role that cannot be seen by the Seer.
The Assassin dies if he strikes the same targets as the werewolves in the night -- he will be caught.
The Assassin kills someone regardless of if he dies to werewolves that night.
The Assassin cannot strike his sibling.
The Assassin does not reveal who he is when using his ability.--> Warrior
The Warrior is as vulnerable as anyone else during the night time, but he has an interesting ability -- after the first day and night have passed, he may kill any other player at any moment during daytime. He may only do this once. Because of the desperate situation found within the village, he will not be persecuted for his actions.
The Warrior cannot strike his sibling.
--> Siblings
In large games, it is possible that two (or more) non-werewolf characters are randomly selected to be siblings. These characters merely know eachother to be innocent, but not their roles -- thus they are likely to be supportive of eachother in the event of anything.
--> Guardian Angel
Once throughout the game, the Guardian Angel may anonymously stop a lynching from occuring in the daytime.
The Guardian Angel does not reveal who he is when using his ability.
--> Survivalist
Once throughout the game, the Survivalist may choose to stay awake overnight. If anyone attempts to kill him overnight, he will kill them instead. This only effectively kills one wolf (decided by the moderator), but never the Alpha Wolf. If he kills or not, he will be too tired to try this again and cannot use the ability once more.
The Survivalist does not reveal who he is when using his ability.
--> Silver Bullet
Once throughout the game, the Silver Bullet may publically shoot someone in broad daylight with a silver bullet. This only reveals when he has shot a wolf -- anything else will get him killed for his idiocy in wounding another villager with the best weapon available against the wolves. The wounded villager will be taken home and his vote will be unavailable for that day as he recovers.
--> Werewolf NECESSARY
The Werewolves are, quite simply, out to make the village they are in their dinner. They are able to, every night, take out a character that they both agree on. In the event that neither can agree on a target, the werewolves will waste their night and not kill anyone (which does not really help them at all).
--> Possible Wolf Abilities
Wizard: Can scan one player each turn to find the seer.
Fighter: Upon being killed by an instant-kill role, will also take that player down with them.
Unseen: Prevents from being seen by the seer once throughout the game.
Stealthy: Prevents self from being seen killing by the investigator once throughout the game.--> Alpha Wolf
The Alpha Wolf has the final say in matters. While teamwork is advised, he is the one who makes all the final decisions. If he dies, then the remaining wolves have to work things out amongst themselves.
--> Moderator NECESSARY
The moderator is the leader of the game. He divides the roles, counts the votes and declares day/night time. He also removes voice priviledges from dead people.
The number of wolves depends on the number of people that are playing, but the minimum is 2. A typical game can take anywhere from 5 minutes to an hour. More people make for longer games.Additional rules
To make the game real and fun, people who are dead should not communicate with people who are still alive. The dead can still communicate with eachother by joining #ICDEADPEOPLE as soon as they die. If this rule is breached, then the game is broken. If the moderator finds out that this is happening, the dead person will be banned from ever playing again (or a living person joining the channel early), and the game which he was in will be broken up.
No player must speak when the moderator calls night time or role assignment unless it is important.
No player may speak before the moderator calls for people to gather to the square / talk. Doing so beforehand may break the game.Werewolves can discuss their plans in #WOLFES. The channel must be +ps while games are happening.
Moderators use reverse text during the game to make it easier for people to read what they are saying.
It is advisable that one shouldn't add both a seer and investigator into the game.
Setups
The following are the role setups we will be playing with (given we have the according # of players). These balance out the wolves with the village, and make for more complicated (and chaotic, and enjoyable) game:
5-6 - 1 seer, 1 werewolf, rest villagers
7-8 - 1 seer, 1 guardian, 2 werewolves, rest villagers
9 - 1 seer, 2 blind roles, 2 werewolves, rest villagers
10-13 - 3 blind roles, 3 werewolves, 1 wolf special ability, rest villagers
14-15 - 4 blind roles, 4 werewolves, 1 wolf special ability, rest villagers
16-17 - 5 blind roles, 5 werewolves, 2 wolf special abilities, rest villagersSetups for pure
The following are the role setups we will be playing with for pure games in which no special roles other than the seer or guardian are used:
5-6 - 1 seer, 1 werewolf, rest villagers
7-9 - 1 seer, 1 guardian, 2 werewolves, rest villagers
10-15 - 1 seer, 1 guardian, 3 werewolves, rest villagers
16-17 - 1 seer, 1 guardian, 4 werewolves, rest villagers
(THANKS TO THE MAFIA CLUB OF PRINCETON BECAUSE I ENDED UP USING MORE IDEAS FROM THEM THAN ANYONE ELSE OH SHIT)
SO LIKE LET ME KNOW IF YOU WOULD LIKE TO PLAY AND SHIT I CAN MODERATE!
This game was devised by nothingxs on the insert credit forums. We've been playing on the EsperNet IRC network in #icwolf.
1 comment
Juice
Llamaboy create a javabot to act as the moderator for the game. This javabot was bugged, so I rewrote it in php (thanks to Manick for creating the phpbot, I just made the werewolf mod for it).
Mad_Clog found my mod and fixed the bugs. I have now added some new themes and roles (not new to the game, but new to this version of the bot).
You can play anytime on irc.gamesurge.net at #werewolf
I'm not trying to steal people from your irc channels. I'm just trying to offer everyone a place to play where a human mod is not needed.
Juice
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